Three-dimensional mesh simplification using normal variation error metric and modified subdivided edge classification

نویسندگان

  • Eun-Young Chang
  • Chung-Hyun Ahn
  • Yo-Sung Ho
چکیده

In order to transmit or store three-dimensional (3-D) mesh models efficiently, we need to simplify them. Although the quadric error metric (QEM) provides fast and accurate geometric simplification of 3-D mesh models, it cannot capture discontinuities faithfully. Recently, an enhanced QEM based on subdivided edge classification has been proposed to handle this problem. Although it can capture discontinuities well, it has slight degradation in the reconstruction quality. In this paper, we propose a novel mesh simplification algorithm where we employ a normal variation error metric, instead of QEM, to resolve the quality degradation issue. We also modify the subdivided edge classification algorithm to be cooperative with the normal variation error metric while preserving discontinuities. We have tested the proposed algorithm with various 3-D VRML models. Simulation results demonstrate that the proposed algorithm provides good approximations while maintaining discontinuities well.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A New Mesh Simplification Algorithm Combining Half-Edge Data Structure with Modified Quadric Error Metric

This paper presents a fast mesh simplification algorithm that combined the half-edge data structure with modified quadric error metric (QEM). When half-edge structure is used, the adjacency queries between components of the mesh, such as vertices, faces and edges, can be quickly achieved and thus the run time is reduced remarkably. Furthermore, with the modified quadric error metric, the qualit...

متن کامل

A memory effective two-phase approach for large scanned surface mesh simplification

We present a novel two-phase multi-attribute algorithm suitable for large surface mesh simplification. By employing a linear combination of error metrics to control the process, the proposed algorithm incorporates geometric error control and preserves other attributes of the original model such as the texture (vertex color) and surface normal. In the first phase, we utilize the volumesurface tr...

متن کامل

Mesh Comparison Using Attribute Deviation Metric

We propose a mesh comparison method using a new attribute deviation metric. The considered meshes contain geometrical and appearance attributes (material color, texture, temperature, etc.). The proposed deviation metric computes local differences between the attributes of two meshes. A mesh comparison assessment can be done easily and quickly using this metric. The techniques proposed are appli...

متن کامل

GPU-Accelerated Triangle Mesh Simplification Using Parallel Vertex Removal

We present an approach to triangle mesh simplification designed to be executed on the GPU. We use a quadric error metric to calculate an error value for each vertex of the mesh and order all vertices based on this value. This step is followed by the parallel removal of a number of vertices with the lowest calculated error values. To allow for the parallel removal of multiple vertices we use a s...

متن کامل

Tsallis Entropy for Geometry Simplification

This paper presents a study and a comparison of the use of different information-theoretic measures for polygonal mesh simplification. Generalized measures from Information Theory such as Havrda–Charvát–Tsallis entropy and mutual information have been applied. These measures have been used in the error metric of a surface simplification algorithm. We demonstrate that these measures are useful f...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003